A fun simple tool for

agile retrospectives

A fun simple tool for

agile retrospectives

THE PROBLEM

From my experience after working on several projects with distributed and remote teams, I came to the conclusion that the friction in distributed working is high and there is no better way to solve this than agile retrospective.

2022

2022

2022

YEAR
YEAR
YEAR

Senior UX Designer

Senior UX Designer

Senior UX Designer

ROLE
ROLE
ROLE

IBM

IBM

IBM

CLIENT
CLIENT
CLIENT

My roles include but not limited to, founder, UX Designer, Frontend Developer

RESEARCH

The first step in creating a SaaS product like Retroly is to research and understand the landscape and user's expectations. The visual approach in Retroly is to create an extremely easy-to-use interface and give a polished look for the app even as an MVP

COMPONENT BASED DESIGN

To ensure we have a flexible design, I started with creating a design system which contains the Retroly foundation and components. This was very useful as we understand the problem space better. We were able to quickly redesign the pages while keeping to the visual style.

DEVELOPMENTS

Using the lean framework, I worked with a team of two developers. I constantly get user feedback to improve and set the most important features to build.

NEXT STEPS

At the moment Retroly.io is been used by over 5000 professionals across the world every month for their retrospectives and improve their teams.

CONTACT INFORMATION

Inquiries about work, share ideas or just want to get to know me. Hit me on any of this links

CONTACT INFORMATION

Inquiries about work, share ideas or just want to get to know me. Hit me on any of this links

CONTACT INFORMATION

Inquiries about work, share ideas or just want to get to know me. Hit me on any of this links

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